It is impossible to imagine modern vehicles without online connections. In order to offer customers a wide range of services in the vehicle, infotainment platforms will also have to support third-party services such as YouTube and maintain access to the on-board network.
Infotainment platforms will be defined by the following use cases in future:
- Use of a publicly-accessible communications infrastructure
- Networking with on-board vehicle networks
- Use of third-party applications and services on the internet
- Parallel operation of safety-related applications such as navigation and applications from third party providers.
This means that control of communications infrastructures and applications in the vehicle is shifting from the vehicle manufacturer to new internet access and applications providers. This makes the vehicle a potential target for known internet threats such as viruses, worms, Trojans and DoS and buffer overflow attacks.